How does a BLEACH Mirrors High Mission Battle earn points?
The hosted event notice describes a challenge of up to three consecutive battles. Completing assigned conditions earns Rating Points in addition to clearing the fight. Losing ends the challenge, so one victory should not be confused with a completed three-win sequence.
The #1 event table separates basic ratings from special ratings. Its examples include remaining team HP, completion timing, a Mortal Blow finish, a successful Clash and particular actions. These conditions explain why two clears may produce different points. They are not evidence that all enemies or all team setups award an identical amount.
Read the condition literally before changing a team. A requirement to finish an enemy with a specific action is different from using that action somewhere in the fight. A successful counter is different from entering a stance, and a Clash win is different from starting a Clash. The record also separates a timer in seconds from rating conditions written in Counts; this page does not invent a conversion between them.
The enemy section says the opposing Spirit Pressure is set from the party when battle starts. Consequently, a roster’s larger headline power alone does not establish a fixed farming advantage. Compare actual completions and fulfilled conditions rather than assuming the enemies remain unchanged when your party changes.
Where are the Mission Battle #1 summon-ticket milestones?
The source lists one Rate Up Summon Ticket #2 at each of the ten thresholds below. The cumulative count is our simple count of those listed rewards, not a chest forecast or an estimate of how many battles your account needs.
Show the 10 ticket thresholds from 1,000 to 35,000 points
| Milestone Rating Points | Total #2 tickets listed so far |
|---|---|
| 1,000 | 1 |
| 3,000 | 2 |
| 5,000 | 3 |
| 7,500 | 4 |
| 10,000 | 5 |
| 15,000 | 6 |
| 20,000 | 7 |
| 25,000 | 8 |
| 30,000 | 9 |
| 35,000 | 10 |
Check the event reward source. The first listed ticket is at 1,000; the tenth at 35,000. Other items continue beyond these thresholds.
The ticket milestones finish before the final 100,000-point milestone. Inspect later material rewards separately; another numbered ticket is not listed at every later threshold.
In Fly_Guy616’s summon question, BlackXVon recommends the Aizen and Gin activities for their respective rewards. The reply helps identify the confusion between pools, but it should not replace the current reward screen. Keep the ticket’s full name, the event and the eligible summon together. A #2 ticket does not establish eligibility for every pool carrying a different number.
The linked gacha guide explains general pool and exchange distinctions. Match the activity reward to its eligible summon before using it.
Are Treasure Chests another guaranteed-ticket track?
No. The notice describes spending earned Rating Points to open chests with random rewards. It also describes upgrading the grade of future chests after a specified number of openings. These are different facts from the fixed milestone entries above.
Compare milestone progress with the spendable balance separately. A catalog entry identifies a possible reward; only the opening result establishes which item was obtained.
The November 4 feature notice describes an individual-opening option labelled Open 1. This is a notice reference, not our test of its present implementation on every device. If your interface differs, identify the app version and read the displayed action rather than assuming a differently sized opening grants a fixed result.
Choose the route that matches the item: a fixed ticket milestone or a random material outcome. A higher chest grade does not guarantee your chosen result.
How do Gin, win streaks and Lucky Bonuses differ?
The event’s bonus-character list is specific to #1 and assigns different entries to Gin’s rarities. The displayed total cap is also a separate condition. Do not give every Gin copy the four-star bonus, assume duplicate names bypass the cap or transfer this list unchanged to the next event.
The listed two-win and three-win bonuses apply to a streak within one challenge. They do not say that a win in an unrelated run continues the same streak. The notice additionally describes a Lucky Bonus that may be active for a battle; chance-based activation is not a reward you can count as certain before entering.
Compare missions completed, active bonuses and challenge length before attributing a difference to your team. The sources do not establish a complete multiplication and rounding formula, so no total-yield calculator is offered.
Use the Gin character page for his kit and stages. An event point bonus describes this reward activity; it does not by itself establish a combat tier or prove that you should spend currency to obtain that character.
Can you retreat, pause or carry points into the next event?
The feature notice describes retreat in the second or third battle and warns that challenge progress and Rating Points earned during battle are lost. That is materially different from a safe save-and-exit route. Check the current confirmation before leaving; this guide does not recommend testing a destructive action with unclaimed rewards.
The event notice says its Rating Points do not carry to the next Mission Battle. Keep that rule separate from a summon-medal carry-over question, which belongs to the specific pool and exchange. Having an identically named future mode does not make the current event’s points a persistent account currency.
For #1, the published period in the hosted source ends November 17 at 06:00 UTC, or 14:00 in UTC+8. The same source warns that schedules can change with maintenance. This page records the dated period and does not provide a live server clock or promise that every regional interface has already refreshed.
Which activity should you check when a reward is missing?
Start with the exact missing item. If it is a numbered summon ticket, check that milestone and its claim status. If it is a random material, check the opening result and item name. If the obstacle is entering the activity, compare the current resource requirement with what your account actually holds.
Target Break is a different event task with tickets and its own point mechanics. Stamina explains recovery and consumption questions. Martial Teachings explains enhancement materials after acquisition. Choose the linked explanation that matches the missing reward.
Reviewed November 7 using dated fan records and attributed discussion, without event clears or chest tests. See our methodology or send a current source correction through Contact.